Khayam Admin
Posts : 1 Join date : 29/10/2012
| Subject: Hunting Mission Mon Oct 29, 2012 5:41 pm | |
| Hunting Missions by Euphy An NPC which gives random monster-hunting missions -- in other words, no configuration, hooray! Concept taken from eAmod (but with no source mods), and a comma-inserting function shamelessly stolen from Joseph. c: Features: - Random monster selection. Includes many checks and a large blacklist, so only huntable monsters will be chosen. A reference list of available mobs can be found here.
- Automatic reward generation based on mission difficulty.
- Rewards include experience, Zeny, and "Mission Points" (a shop feature is included).
- Rankings for top hunters.
- Options for mission delay, number of subquests, and amount of monsters.
Shop items can be edited in this line: - Code:
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setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt). 20003,7,513,1,514,1,538,5,539,5,558,10,561,10; - Code:
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//===== rAthena Script ======================================= //= Hunting Missions //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.1a - eAthena //===== Description: ========================================= //= Random hunting missions. //= Rewards are based on quest difficulty. //============================================================
prontera,147,172,5 script Hunting Missions 951,{ function Chk; function Cm; mes "[Hunting Missions]"; mes "Hello, "+strcharinfo(0)+"!"; if (!#Mission_Delay) { next; mes "[Hunting Missions]"; mes "I can't find any records..."; mes "You must be new here!"; emotion e_omg; next; callsub Mission_Info; emotion e_go; set #Mission_Delay,1; close; } mes rand(2)?"Working hard, as always...":"Not slacking, I hope..."; mes "Is there anything I can help"; mes "you with?"; mes " "; mes "^777777~ You've completed ^0055FF"+Mission_Total+"^777777 mission"+((Mission_Total == 1)?"":"s")+". ~^000000"; next; switch(select(((!Mission1)?" ~ New Mission::":": ~ Mission Status: ~ Abandon Mission")+": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000")) { case 1: mes "[Hunting Missions]"; if (#Mission_Count) { mes "You've started a mission"; mes "on another character."; close; } if (#Mission_Delay > gettimetick(2) && .Delay) { set .@i, #Mission_Delay-gettimetick(2); if (.@i > 3600) set .@j$, (.@i/3600)+" hour"+(((.@i/3600) == 1)?"":"s"); else if (.@i > 60) set .@j$, (.@i/60)+" minute"+(((.@i/60) == 1)?"":"s"); else set .@j$, (.@i)+" second"+((.@i == 1)?"":"s"); mes "I'm afraid you'll have to wait "+.@j$+" before taking another mission."; close; } mes "You must hunt:"; set .@size, getarraysize(.NoRange); for (set .@i,0; .@i<.Quests; set .@i,.@i+1) { set .@valid,0; while (!.@valid) { sleep2 5; set .@valid,1; set .@mob, rand(1001,1999); // Is mob ID blacklisted? if (compare(.Restrict$[0],""+.@mob) || compare(.Restrict$[1],""+.@mob)) set .@valid,0; // Is mob ID interval blacklisted? if (.@valid) for(set .@j,0; .@j<.@size; set .@j,.@j+2) if (.@mob > .NoRange[.@j] && .@mob < .NoRange[.@j+1]) { set .@valid,0; break; } // Is mob a duplicate? if (.@valid) for(set .@j,0; .@j<.@i; set .@j,.@j+1) if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) { set .@valid,0; break; } // Is mob an MVP? if (.@valid) if (compare(.NoMVP$,""+.@mob)) set .@valid,0; } setd "Mission"+.@i, .@mob; setd "Mission"+.@i+"_",0; } set #Mission_Count, rand(.Count[0],.Count[1]); callsub Mission_Status; set @f,0; next; mes "[Hunting Missions]"; mes "Report back when"; mes "you've finished."; mes "Good luck!"; close; case 2: mes "[Hunting Missions]"; mes "Mission status:"; callsub Mission_Status; if (@f) { set @f,0; close; } next; mes "[Hunting Missions]"; mes "Oh, you're done!"; mes "Good work."; mes "Here's your reward."; emotion e_no1; specialeffect2 377; deletearray .@j[0], getarraysize(.@j); for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { set .@j[.@i], getd("Mission"+.@i); set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]); set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]); set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]); setd "Mission"+.@i,0; setd "Mission"+.@i+"_",0; } set #Mission_Points, #Mission_Points+(3+(.@j[.Quests]/.Quests/6)); getexp (#Mission_Count*.@j[.Quests+1]/5),(#Mission_Count*.@j[.Quests+2]/5); set Zeny, Zeny+(#Mission_Count*.Quests*.@j[.@i]*.Multiplier); set #Mission_Count,0; if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600); set Mission_Total, Mission_Total+1; if (Mission_Total == 1) query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES ("+getcharid(0)+",'Mission_Total','1',3,0)"); else query_sql("UPDATE `global_reg_value` SET `value` = "+Mission_Total+" WHERE char_id = "+getcharid(0)+" AND `str` = 'Mission_Total'"); close; case 3: mes "[Hunting Missions]"; mes "Do you really want to"; mes "abandon your mission?"; if (.Delay) mes "Your delay time will not be reset."; next; switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) { case 1: mes "[Hunting Missions]"; mes "Alright, I've dropped"; mes "your current mission."; specialeffect2 462; for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { setd "Mission"+.@i,0; setd "Mission"+.@i+"_",0; } set #Mission_Count,0; if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600); close; case 2: mes "[Hunting Missions]"; mes "I knew you were kidding!"; mes "Keep up the good work."; emotion e_heh; close; } case 4: callsub Mission_Info; close; case 5: mes "[Hunting Missions]"; mes "You have ^0055FF"+#Mission_Points+"^000000 Mission Points."; mes "Use them well!"; callshop "mission_shop",1; npcshopattach "mission_shop"; end; case 6: mes "[Hunting Missions]"; mes "The top hunters are:"; query_sql("SELECT `name`,CAST(`value` AS SIGNED) FROM `global_reg_value` LEFT JOIN `char` ON `global_reg_value`.char_id = `char`.char_id WHERE `global_reg_value`.str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5",.@name$,.@val); for(set .@i,0; .@i<5; set .@i,.@i+1) mes " [Rank "+(.@i+1)+"] "+((.@name$[.@i] == "")?"^777777none":"^0055FF"+.@name$[.@i]+"^000000 : ^FF0000"+.@val[.@i]+" pt.")+"^000000"; close; case 7: mes "[Hunting Missions]"; mes "Nothing? Okay..."; emotion e_hmm; close; }
Mission_Status: set @f,0; deletearray .@j[0], getarraysize(.@j); for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { set .@j[.@i], getd("Mission"+.@i); set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]); set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]); set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]); mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000"; } set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6); set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5; set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5; set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Multiplier; next; mes "[Hunting Missions]"; mes "Mission rewards:"; mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000"; mes " > Base Experience: ^0055FF"+Cm(.@Base_Exp)+"^000000"; mes " > Job Experience: ^0055FF"+Cm(.@Job_Exp)+"^000000"; mes " > Zeny: ^0055FF"+Cm(.@Zeny)+"^000000"; return;
Mission_Info: mes "[Hunting Missions]"; mes "If you so choose, I can assign"; mes "you a random hunting quest."; mes "Some are easier than others, but"; mes "the rewards increase with difficulty."; next; mes "[Hunting Missions]"; mes "Missions points are shared"; mes "amongst all your characters."; if (.Delay) mes "Delay time is, too."; mes "You can't take missions on"; mes "multiple characters at once."; next; mes "[Hunting Missions]"; mes "You can start a quest"; if (.Delay) mes "every "+((.Delay == 1)?"hour.":.Delay+" hours."); else mes "whenever you want."; mes "That's everything~"; return;
function Chk { if (getarg(0) < getarg(1)) { set @f,1; return "^FF0000"; } else return "^00FF00"; }
function Cm { set .@str$, getarg(0); for(set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3) set .@str$, insertchar(.@str$,",",.@i); return .@str$; }
OnBuyItem: set @cost,0; for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2) if (@bought_nameid[.@i] == .Shop[.@j]) { set @cost, @cost+(.Shop[.@j+1]*@bought_quantity[.@i]); break; } mes "[Hunting Missions]"; if (@cost > #Mission_Points) mes "You don't have enough Mission Points."; else { for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) { getitem @bought_nameid[.@i], @bought_quantity[.@i]; dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+"."; } set #Mission_Points, #Mission_Points-@cost; mes "Deal completed."; emotion e_cash; } set @cost,0; deletearray @bought_nameid[0], getarraysize(@bought_nameid); deletearray @bought_quantity[0], getarraysize(@bought_quantity); close;
OnNPCKillEvent: if (!#Mission_Count || !Mission1) end; for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) { if (getd("Mission"+.@i+"_") < #Mission_Count) { set .@j, getd("Mission"+.@i+"_")+1; setd "Mission"+.@i+"_", .@j; dispbottom "[Hunting Mission] Killed "+.@j+" of "+#Mission_Count+" "+strmobinfo(1,killedrid)+"."; } break; } } end;
OnInit: set .Delay,12; // Quest delay, in hours (0 to disable). set .Quests,4; // Number of subquests per quest (increases rewards). set .Multiplier,60; // Multiplier for Zeny reward calculation. setarray .Count[0], // Min and max monsters per subquest (increases rewards). 40,70; setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt). 20003,7,513,1,514,1,538,5,539,5,558,10,561,10; setarray .Restrict$[0], // Blacklisted mob IDs. "1003,1006,1017,1021,1022,1027,1043,1062,1075,1096,"+ "1108,1120,1136,1137,1168,1171,1172,1173,1198,1200,"+ "1203,1204,1205,1210,1212,1217,1218,1244,1245,1247,", "1250,1259,1262,1268,1270,1311,1313,1388,1407,1411,"+ "1414,1496,1501,1502,1515,1618,1624,1625,1626,1629,"+ "1669,1674,1675,1676,1677,1678,1679,1681,1834,1835,"+ "1868,1990,1991,1996,1997,1998"; setarray .NoRange[0], // Blacklisted mob ID ranges. 1077,1094, 1180,1188, 1219,1242, 1282,1310, 1323,1365, 1392,1400, 1417,1493, 1517,1613, 1639,1652, 1657,1668, 1682,1692, 1703,1713, 1718,1769, 1784,1829, 1838,1864, 1870,1986; set .NoMVP$, // Blacklisted MVPs. "1038,1039,1046,1059,1112,1115,1147,1150,1157,1159,1190,"+ "1251,1252,1272,1312,1373,1389,1511,1623,1630,1779,1832";
npcshopdelitem "mission_shop",512; for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2) npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1]; end; } - shop mission_shop -1,512:-1 [code][quote] | |
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